Attribute role playing games
Register Don't have an account? Attribute role-playing games. Edit source History Talk 0. SOS' Gameviews. Retrieved Categories Pages with script errors All articles with unsourced statements Articles with unsourced statements from December Articles with invalid date parameter in template Role-playing game terminology Add category. Cancel Save. Universal Conquest Wiki. Players GM Group:. Game world Setting Genre Lore. Game design.
Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. These are:. Footnote: In the 6th edition, comeliness is replaced by a Talent known as "Striking Appearance", and secondary characteristics become independent statistics that do not derive from others. Storyteller characters have nine Attributes or Traits in three Groups and from three Use Categories , as follows:. Each Dot represents one die the Attribute gets to its Dice Pool.
Starting characters get 12 points to add to their Attributes: The first Dot in an Attribute is free, the 2nd to 4th Dots cost one point each, and the 5th Dot costs 2 points to fill in. The player must assign 5, 4, and 3 points, respectively, to each of the Groups, prioritizing as they choose. In the first three editions of Shadowrun , the game system used nine attributes in three categories:. In an interesting mechanic, magical and astral plane combat used the Mental attributes in the same way the Physical attributes where used to resolve physical confrontations: Charisma acted as Astral Strength, Intelligence as Quickness, and Willpower as the Mental equivalent of Body.
However, in the fourth edition, the attributes were rearranged. Quickness was split and renamed Agility, and covered fine motor skills , while Reaction became a base attribute and covered gross motor skills such as movement. As a result, Intelligence was also split in two, with Logic and Intuition becoming the Mental equivalents of Agility and Reaction.
Magic no longer started at a six and required starting characters to allocate character points to the statistic as just another attribute. In case a character is weak in a particular area of a stat e. Less Capable Agility ; however, there is no corresponding More Capable quality. Attributes can be increased by spending build points.
Originally in BESM, which uses 2d6, an average attribute was 6. In Silver Age Sentinals, which used 2d10, the average attribute was Later Tri-Stat dX combined these rules, allowing a human average to be 6, but changing the die size to match the campaign setting, so allowing attributes to range from 1 inept up to 40 godlike.
Traveller uses six attributes called "characteristics" in the rules. There are three physical characteristics, two mental and one social. Human characters are generated by throwing 2D 2d6 for each characteristic. TGS uses eight basic attributes as well as a number of secondary characteristics that are derived from the attributes. Score for the attributes are derived by taking the relevant size of a character and adding in Attribute Points.
As a result, Intelligence was also split in two, with Logic and Intuition becoming the Mental equivalents of Agility and Reaction. Magic no longer started at a six and required starting characters to allocate character points to the statistic as just another attribute. Traveller Traveller uses six attributes called 'characteristics in the rules. There are three physical characteristics, two mental and one social.
Human characters are generated by throwing 2D 2d6 for each characteristic. Wikimedia Foundation. Statistic role-playing games — Part of a series on … Wikipedia.
Role-playing battle systems — is a systematic set of rules to determine how battle should flow in an role playing game. There are three main types, with different variations. Role-playing video game — Part of a series on … Wikipedia. Role-playing game system — A role playing game system is a set of game mechanics used in a role playing game RPG. A game system is roughly analogous to a game engine in the video game industry. The system can take any of several forms.
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