Prince of persia the sands of time pc game walkthroughs
There are, however, 39 Save Points throughout the hour quest and each Save Point has a name. For the purposes of this walkthrough, we have separated each section by Save Point.
The section details everything that takes place from the moment you leave one Save Point until you reach the next. If you want to find out what to do next, look at the name of the Save Point when you load your game and go to that section. Below is a list of all 40 sections including the beginning, where there is no Save Point. Look for the name of your current Save Point in the list below and click the corresponding section to jump to the correct page.
Part I. Courtyard: Magic Fountain After completing the trap corridor where you had to race to the slowly closing door, you will battle some Sand Monsters in the courtyard.
After this has been successfully done, climb up the courtyard. When you are in the section where you have to climb up the ladder which appears above the spikes, continue until you find a Sand Cloud. Near the sand cloud is a hole in the wall. Climb up the rubble and run among the wall to grab on the ledge. Go through the hole to find yourself in a mystery area. Keep walking on the bridges until you reach a fountain. Drinking from this fountain will raise your life bar.
Daybreak: Avoid battles When the Prince and Farah attempt to cross the drawbridge you have lowered, many sand creatures will appear to battle you. Just run past them on the left and into the open doorway with the switch inside. They will not follow, and you wll not have to fight them. Defense system puzzle When entering the room with the defense system in it, follow these steps to complete the puzzle. Step on the glowing 'full moon' panel to retrieve the first axle.
Approach the levers on the middle of the platform, and turn it on these steps: right, up, left three times, and up two times. Step on the glowing New Moon to retrieve it. Next, turn the levers up, right two times, and up two times. Then, step on the half moon panel to gain the third axle. A 'quarter moon' insignia marks the last axle. Turn the levers right and down. Step on the quarter moon to receive the last axle.
Easy fights Use the dagger to stab the enemy so that he becomes frozen. Then, hit him once with your sword so that he floats in the air. When he lands, he will be lying on the ground. Stab him with the dagger to take his sand.
At the beginning of the game, she will soon tell you to stop staring at her. Later in the game, she will tell you that your eyes are green and you can look at her if you want. Hidden Conversation You must have Farah with you in order to try this. Once you look at her for the first time using the first person camera try to stare at her for about seconds for her to stare at you. Submitted by Zippo Hidden life Lengthener To get this, you must start out beside the checkpoint sand vortex that is named 'Farah, come back'.
Gather the sand to create and replenish tanks. Find the sand vortex on this floor and save your game. Pull back the bookcase to locate the secret passage. Go to the corners of the room and move the bookcases that were revealed earlier. One blocks a secret passage. While moving the cases, be sure to snag the sand cloud. Move through the passage and perform a run along the wall jump to the next ledge.
Retrieve the sand cloud. Step on the switch to open the door. Walk toward the bridge, which crumbles.
Run along the right wall and leap to the next bridge section. Find the crate on the left and pull it onto the floor switch to keep the door open. Pull the switch on the right wall. Quickly jump to the center structure. Listen to the explanation of the puzzle. You must solve this puzzle to continue onward. Make note of how each crank affects the platform. There are two cranks: the right crank that looks like a curly-q moves the platform up and down and the left crank that looks like a circle rotates the platform.
Your goal is to grab the tubes and insert them in the correct slot. Step on the lit floor switch to grab the first tube. Use the rotation crank to rotate the platform clockwise one notch. Use the ascension crank to ascend the platform one notch. Use the rotation crank to rotate the platform counter-clockwise three notches.
Use the ascension crank to descend the platform one notch. Step on the lit floor switch to grab the second tube. Use the rotation crank to rotate the platform clockwise two notches. Use the ascension crank to ascend the platform two notches. Step on the lift floor switch to grab the third tube. Step on the lift floor switch to grab the fourth tube. Use the rotation crank to rotate the platform counter-clockwise one notch.
Run across the bridge. Climb the ladder on the left. Jump up to the switch to activate the defense system. Drop down and descend the ladder. Pummel the sand creatures using your sword and vault attacks.
Avoid these spiky poles! Ascend the staircase. As you see, the palace defense system is active, which means more traps for you to avoid! Avoid the spiky poles and walk carefully around the holes in the ground. These are spike traps. If you walk over them too quickly, the spikes emerge and cause damage.
Walk over them slowly to avoid getting punctured. Walk to the next staircase and yank the timer switch. Ascend the stairs. Leap to the ledge and pull yourself up to avoid the saw. Jump over to the adjacent ledge and shimmy underneath to avoid the saw. Leap to the next walkway. Before reaching the saws, jump over to the adjacent ledge. Keep moving until you can leap to the next walkway. Roll under the door to enter the next area.
Crush the sand creatures with sword and vault attacks. If you need health, look in an alcove on the left side of the courtyard across from the vortex. When finished, enter the vortex to save your game. Run up the wall to push the switch. Return to the switch and run up the wall to push it. Run up the raised pillar. Swing on the bar to reach the ledge.
Turn right and jump to the far ledge. Sneak past the blade you can also roll under it then run along the left wall and jump to the ledge on the right. Maneuver past the spiky poles and spinning blade.
On the far side, jump up and grab the pole to open the door. Swing into the doorway. Get onto the debris and run along the left wall above the spikes and jump to the ladder. Ascend to the top. Run along the right wall to the next platform.
Jump over and retrieve it. Stand on the block in the right corner. Run up the right wall and jump to reach the opposite ledge above the spikes. Maneuver through the hole and drop down into the next hallway. Follow the hall to a magic fountain. Run forward along the right wall to the bar.
Swing from bar to bar then finally onto the ledge. Shimmy along the right wall and jump backward to the walkway. Run along the right wall time it so you miss the saw and leap to the left platform. Jump up to the ledge. Jump backward to the bar.
Turn around and swing from the bar to the ledge near the closed door. Run along the left wall to the next platform. Time your run so you miss the saw. When you reach the second gap, leap to the platform on the right side. Follow the path around the corner; use the fountain if necessary.
Go past the fountain to another gap. Run along the left wall; avoid the saw carefully and reach the far platform containing a floor switch. Step on the switch to open a door near the fountain. Return quickly to the door by running along the wall being careful to avoid the saw. Get through the door before it closes. Pull the timer switch in the next hallway. Run along the left wall avoiding the saw to cross the gap.
Roll under the spinning blade. When you reach the wall switch, run up the wall to step on it then jump to land on the new platform. Leap to the ledge above this platform. Shimmy right then jump to the opposite ledge. Climb up to the top ledge. Go to the left and jump to the walkway on the opposite side. Run along the right wall avoiding the saws to reach the door in the distance. Roll under the closing door to exit the area. If the door has closed, you must backtrack to the timer switch and try again.
Farah is under siege! Instead, use the wall rebound attack. Jump at a wall then hit the attack button to launch the rebound attack at an enemy. Use this maneuver against the sand creatures wearing blue to knock them down and leave them vulnerable to your dagger.
Note that the sand king the one wearing the turban can be vaulted, so use the vault attack to defeat him. Save your game when prompted. Use the fountain to the right if necessary. Follow the fleet-footed Farah around the corner. Run along the right wall to reach the platforms or just jump to them. Leap over to the enemies and start fighting! This is a pretty easy group--just vault attack the entire bunch. You can use the pool to regain health if necessary. Farah hangs back and uses her bow to assist.
You want to reach the orange crank down below. Run along the wall to traverse the green rooftops. Go up the stairs on the left. Retrieve the sand cloud from the right corner. Continue up the stairs until the path crumbles ahead of you. Run along the wall again to the next roof and then again to the bar. Swing from bar to bar and finally land on another green roof.
Turn around and run along the left wall to the platform below. Run along the left wall again to land near the crank. Turn the crank until a door opens below your current position. Drop down and greet more enemies. Use sword and vault attacks to demolish these foes and retrieve their sand to replenish your tanks. Enter through the door and walk into the sand vortex to save your game. Ascend the blocks on the far side of the room. Grab the ledge and shimmy to the right.
When you reach the last bar, spot another bar above you. Jump from the bar to the wall and rebound to the upper bar. Swing across more bars until you reach the upper ledge. Before going up the ladder, run along the wall past the saw and follow the hallway to the magic fountain.
Return to the ladder and ascend. Go beyond the door and run along the wall past the saws. Continue in the counter-clockwise direction and go through the door. Run along the wall to traverse the spike pit. Go down the stairs on the right and use the floor switch to rendezvous with Farah.
Return up the stairs and approach the door on the right. Farah will squeeze through the crack and open the door. Enter and observe the next room. Move forward and run along the left wall. When you reach the switch, jump so you grab the bar switch. Farah grabs her own switch. Drop down and avoid the trap. Pull the timer switch on the right wall.
Avoid the spiky poles and the floor spikes. Weave back and forth to avoid both successfully. Roll under the far door before it closes. Run along the wall to avoid the spike pit. Ignore the stairs and continue through the doorway and around the corner. Descend the ramp and jump over to Farah. Run along the wall and avoid the trap. Run along the next wall to reach the next ramp. Jump up and pull the bar switch to move more ramps. Farah does her job nicely and pulls the next bar.
Continue down. Run along the right wall and pull the next switch. Turn around and run down the next ramp and pull the switch. Run down the next ramp and pull the switch. Follow this ramp down to rendezvous with Farah.
Battle the enemies at the bottom using your vault and sword attacks. There are two lit floor switches in the room. Both need to remain down to complete the puzzle. So search for movable crates! Pull it on top of one of the floor switches. Find the second movable crate in the far right corner of the room facing toward Farah. Pull it on top of the second floor switch. Use the raised pillar to reach Farah and the sand vortex. Save your game. After saving your game, run up the wall to push the switch.
Climb the podium behind the sand vortex. Run up the wall to hit the switch. Quickly drop down to the floor and move through the opened door it closes quickly so hurry. Run along the right wall to bypass the spike pit. Continue down the hall and do the same move before emerging outside. Descend the ramp and go around to the right and find a sand cloud.
Retrieve the sand cloud with your dagger. Walk toward the large cage until enemies emerge. Battle the enemies with vault and sword attacks.
Farah sticks close-by and uses her bow. Once combat has been completed, a sand vortex appears near the statue of a lion. Enter it and save your game. Ascend the palm tree. Leap from the palm tree to the higher ledge on the left. Drop down. Face left and leap to the branch on the right side of the next palm tree. Swing forward and jump down to the top of the gate. Drop down and hit the button to rendezvous with Farah.
You now face off against some aggressive birds. You can defeat them by swinging your sword as they swoop down and attack or by blocking their attack and hitting them with a sword attack immediately after. After defeating the birds, enter the storage room on the right and pull out the crate. Farah spots a crack and enters. Exit the storage room and find Farah in another cage. Walk through there and listen to the prince describe the large cage. Move slightly right and hop up and grab the bar.
Face the cage, swing, and rebound off of the cage and grab the upper bar. Swing from bar to bar and finally land on the walkway. Turn right and run along the left cage wall to reach the next walkway section. Leap up and grab the bar. Swing from bar to bar and finally reach the upper walkway. Move to the right and find the ladder. Ascend the ladder and, upon reaching the top, run left along the wall to another pathway and finally to a bar.
Swing to this platform. Jump through the hole in the cage and land next to the tree. Run up the left wall and jump backward to grab the tree branch. Swing to the top of the cage. Go to the center and rotate the crank until it stops. Look around and spot the sand vortex on a small outcropping. Leap to the vortex and save your game. Swing from bar to bar to the far entrance.
Drop down to it and then swing bar to bar and finally to an entrance. Ignore the entrance to the right and run forward. Run up the wall and leap to the bar switch, which raises a ladder allowing Farah to greet you. Return to the entrance and go inside. Head down into the cavern and battle the scarabs on the left.
Enter this room on the left and leap up to the rear platform. Run along the right wall and jump when you hit the marking to reach the bar switch. Drop down and enter the open door. Get up onto the ledge and retrieve the sand cloud. Move the crate to expose a Farah-friendly crack.
Exit the area and continue down into the cavern. Break the barrels in front of the timer switch. Pull the switch. Maneuver past the spinning blade around its left side the right side contains some floor spikes.
Get beyond the next spinning blade on the right side and the final spinning blade on its left side. Cross the spike pit with a jump or by running along the wall.
Run past the saws on the left by running along the wall. Walk slowly over the spikes and roll under the door to rendezvous with Farah. Return across the bridge to Farah. Turn left and run along the right wall. Climb the tall palm tree then leap to the adjacent palm. Climb it to the very top then jump back to the ledge behind you. Some birds spot you and attack. Time your swing or block their attack and counter. Continue right and run along the wall.
Shimmy to the right until a palm tree lies behind you. Leap backward. Slide down and retrieve the sand cloud. Return up the palm tree and leap to the adjacent palm. Leap to the ledge containing the waterfall. Battle more birds! You can use the nearby water to mend any wounds. Drop down then leap over the gaps in the wooden bridge. Turn the crank inside the small gazebo. When you reach the moss, hit jump to leap to the palm tree. Slide down and leap to the adjacent palm.
Slide down and leap to the ledge on the right side. Walk forward and run along the left wall to drop down safely. Turn left and spot Farah. Enter the hallway and combat some scarabs on the left. Follow the hall until you reach a hole in the right wall. Sneak through and battle the sand creatures.
Use your sword and vault attacks. You should see the door you opened up earlier to your left. Before going into that doorway go straight and wall run up the wall with the white symbol on it. Jump when you are over the symbol and you should grab the pole switch. Lead Farah into the door you passed a moment ago and then follow the path here down until you see a room to your left. Go into the room to your left and fight off the scarabs you encounter here If you want Farah say something different you will want to come here before using the pole switch to raise the ladder.
Climb up onto the ledge in the corner on the left side of this room and then wall run towards the opening you came in from after you destroy the barrels in the way. When you reach the yellow symbol on the wall jump to the pole switch. Drop down and go into the doorway you opened up. Climb up onto that ledge you see to your right where the sand cloud is to use your dagger to get the "Sand Tank Upgrade 2 part 8 out of 8". You now have Extra Sand Tank 2. Drop down and go over to the block near the wall to pull it R1 away from the wall.
Leave this room and leave through the opening on your left or hop over the railing to your left and go down the slope here to go into a now opened up gate at the bottom.
Break the barrels in front of you and then pull the handle out of the wall. Quickly make your way down the slope near you and get past the three blade traps here by rolling past them on the side that doesn't have a spike floor panel. Jump across the gap once you get past those three blade traps and then head to your right to wall run along the wall on the left at the correct time to make it across the gap.
Walk slowly over the spike floor panels near the slowly closing door and then roll under the door before it closes. Use it to see what is ahead of you and to save your game.
Jump back across the gap in the bridge to make it back to where Farah is at and then wall run along the wall to your right to reach a ledge with a tree. Climb all the way up this tree and then jump to the next tree. Jump to the ledge you end up near and stand near the wall to fight off the birds by blocking before attacking.
Go to your right and wall run along the wall here to a crack in the wall you should grab. Shimmy almost all the way to the Prince's right and jump to the tree that is behind the Prince. Slide down the tree to find a sand cloud to use your dagger to get the "Sand Tank Upgrade 3 part 1 out of 8".
Climb back up the tree and climb almost all the way up before jumping to the next tree. Jump to the tree on the Prince's left and then climb all the way up it. Turn to the Prince's right and jump to the ledge with the waterfall. Fight off the birds by blocking and then attacking them go to the corner of the waterfall to make it harder for the birds to back out once they swoop in , Drink the water of the waterfall if you need it and then hang off the edge of the ledge in front of the waterfall.
Shimmy all the way to the right and then drop down to the ledge below if you went to this ledge while fighting the birds Farah could help you fight them also. Go to the broken bridge and jump across the gaps in the bridge to make it to a handle. Move the handle clockwise until it can't move anymore. Go to your left and wall run along the wall here to jump to the tree you see in the distance when you reach the moss on the wall.
Slide down almost all the way before turning to the Prince's left or right twice and then jumping to the tree behind the Prince.
Turn to the Prince's left once and then jump to the ledge you see here. Follow this ledge around to the left and wall run along the wall here to reach the door you opened.
Go into the doorway to meet back up with Farah. Fight off the scarabs here and then follow this hallway to the right to where a fountain is if you need it. Fight off the scarabs in this hallway and then head into the hallway at the end of this gloomy hallway. Fight all the sand creatures here and take their sand. Once you have cleared the ones in this room you can either go up the stairs in the back of the room or wait until more show up.
Drink the water here if you need to otherwise go over to the waterfall near the save point and jump up to grab the ledge it is flowing down.
Climb up and then go up one of the staircases here. You should see a vase here on a pedestal blocking a crack in the wall. Pull the pedestal away from the wall and onto the button near the doorway like the vision showed you.
Go into the doorway and a swinging spiked log will start swinging. Time your run just right to avoid the swinging log and hang from the edge of the pit that it is swinging over. Drop down to the crack in the wall below you and then drop down to the floor below.
Wall run up the wall under the pole to grab the pole or wall run up the wall farthest away to jump to the pole. Drop down to the floor below and wall run up the right or left wall. When you are at the peak of the wall run jump to the opposite wall and keep up this upwards wall jump between the walls until you reach the crack in the wall to the left.
Continue the upwards wall jump to the ledge below the swinging log you can see above you. Quickly get up at the correct time and go into the doorway here up ahead of you. Farah should be standing on a button in a pool of water now near you if she is not on it you may need to hit her onto it.
Go over to the statue near the save point and push it R1 towards the button on the wall to make it hold down that button like in the vision. Go to the wall to the right of the statue below the other button on the wall and wall run up it to push it. Quickly go into the doorway that opened before it closes.
Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 3 part 2 out of 8" and then go to the handle to turn it clockwise until it can't move anymore. Go back out the way you came by pushing the button on the floor near the closed gate. Turn to your right when you go out of the gate and you should see two streams of water here. You should also see a narrow ledge up on the wall in the distance. Go to the wall under that narrow ledge and wall run up the wall to grab that narrow ledge.
Climb up onto the ledge and then jump to the pole behind the Prince. Turn to the Prince's left once and then jump to the pole you see to your left. Shimmy to the Prince's right and then face the Prince towards the next pole before jumping to it.
You can either drop down from this pole switch or make your way back the way you came to get down. Once you have gotten down head to the other side of the room to find another narrow ledge to wall run up to. Once you grab it climb up onto it and jump to the pole behind the Prince. Turn to the Prince's right if you are not facing towards the next pillar up ahead already and jump to it.
Turn to the Prince's right and jump towards the pole you see to your right. Go over to the Movable block near Farah and move it into the hole you opened up the left side of the hole. Go through the doorway that Farah is standing near and make your way through this swinging log room the same way you did earlier. When you exit out of the door on the other side go down the stairs to your left and you will find the block you pushed into the hole.
Drop down to where it fell and you should see a ladder to your right. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 3 part 3 out of 8". Climb up into that hole on the higher part of the wall you see in front of you and then hang off it when the camera angle changes.
Drop down to the narrow ledge below you and shimmy to the Prince's right. Climb up onto the ledge here and walk about of the hole in the window you see here. Turn to the Prince's right once and then jump to the narrow ledge you see on the wall. Climb up onto this narrow ledge and then Sidestep all the way to the Prince's right. Jump to hang from the narrow ledge above you and shimmy all the way to the Prince's right. Drop down to the narrow ledge below and sidestep to the Prince's right again.
Wall run along the wall here to make it to the next ledge in the distance and wall run again to the right to reach a ledge with a doorway. Go into the doorway and wall run up to the Prince's left. When you reach the peak of your wall run jump to the pole here. Sidestep to the Prince's right to make it into a room and then go to your left.
Break the barrels you find here in front of the doorway and step on the button with the yellow symbol on it. Quickly make your way past the blade trap in front of you and then the one around the corner to the right to get through the doorway before it closes I recommend wall running past these blade traps to get by them faster.
Go up the stairs and to your left at the top of them. You should see a pole on your right high up over the railing and a cabinet on your left. Climb up on the cabinet and jump up to grab the pole. Turn to the Prince's right once and then jump to the pillar behind him. Turn to the Prince's right or left twice and then jump to the pillar behind him. Turn to the Prince's left once and then jump to the pillar behind him.
Turn to the Prince's right or left twice and then jump to the pole behind him. When you reach the opening on your right you need to wall run along this wall to the right to reach the place it showed the sword was at and then go over to the sword. Wall run back the way you came and go over to the doors you see on your left. Go in front of them and hit them repeatedly until they break open. Go down the stairs here and down the stairs around the corner to the left.
You should see a big crack in the wall on your right as you go down these stairs. Go into the hole you made and follow this hallway inside it until it ends. Scene You now have Life Upgrade 4. Continue down the stairs until you reach another broken doorway. Break it open with your sword and go back out to the "Baths" to meet back up with Farah. Go up the stairs Farah just came down and down the stairs on the other side. Go to your right and you will see a wall here with light coming through a crack in it.
Use your sword to break open the wall and enter the hole you make. Follow this corridor and staircases down until you reach a big cavern. Go to the Prince's right and you should find a block.
Pull it towards the stairs you just came down from. When you see the camera angel change push it up near the wall to line it up with the square groove in the wall you can see. Wall run up the wall after you have climbed on the block and jump to the pole when you are at the peak of your wall run. Jump to the ledge to the Prince's left and then go to the Prince's right to hang off the edge of the ledge.
Shimmy to the Prince's right until you are hanging over a crack in the wall. Drop down to the crack in the wall and then the narrow ledge below you. Climb up onto this narrow ledge and sidestep to the Prince's right.
Jump to the wall to the right and then jump back to the wall to the left. Keep doing this upwards wall jump until you reach the narrow ledge high up on the right. Climb up onto the ledge and sidestep all the way to the Prince's right.
Climb up to the narrow ledge above the prince and sidestep again all the way to the right. Climb up onto the narrow ledge you see above you and then jump to the narrow ledge to your right with the sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 3 part 5 out of 8".
Hang off of the opposite side of the ledge from where you landed. You should see a narrow gap below you. Drop down to that narrow gap and shimmy all the way to the Prince's right. Jump to the ledge behind the Prince and then follow that ledge to the right. Sidestep along the narrow ledge you come to and then climb up to the narrow ledge above you. Sidestep to the Prince's right and then climb up into the doorway that Farah is waiting for you at.
To open up the gate behind the wall you destroyed you will need to point the handle of this room towards that gate. Go into the gate that opened and it will give you the option to save. Point the handle in this room towards the gate on the right with the white symbol on it to open it. Go through the gate you just opened and fight off the scarabs here. Climb up onto the block and you should see ledges popping out of the wall at this time because Farah stood on a button.
Wall run along the wall the block is next to and when you get near the ledge on the left jump to it. Wall run again towards the next ledge and jump to it. Keep doing this until you make it all the way across to where Farah is standing.
Climb up the ladder that Farah climbs up and then go into the room up ahead. Go to the far right corner of this room in front of you if you are facing away from the door you came in that is of course. Use your sword to break down the wall and go inside. Go to your left down the hallway and use the fountain to refill your health if you need some. Continue down the hall and towards the doorway up ahead. Go to your left when you reach the door and break the barrels here.
Step on the floor switch that you find behind the barrels and go into the door behind you that was closed be sure Farah goes into the door also or you won't be able to continue on to the next area past this dining area. Once you have done that go all the way down the stairs and to your right you will notice some fallen debris here if you need to heal there is a fountain down here.
Climb up on the debris that is next to the wall and wall run along this wall to the pole you can see from here to the Prince's right if you are facing the wall. Climb up onto the narrow ledge and sidestep all the way to the Prince's right. Jump to the pole behind the Prince and then jump to the narrow ledge in front of the Prince.
Climb up the two narrow ledges above you and then sidestep all the way to the Prince's right to reach the sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 3 part 6 out of 8". Go back to the narrow ledge and sidestep all the way to the Prince's left. Jump to the pole behind the Prince and then jump to the ledge in front of him. Go to the end of this walkway and step on the floor button that you find. Go out of the door you just opened near you. Go to the Prince's left and follow the walkway here along the side of the building.
You should see some spikes come up above you. Wall run up the wall and climb up when the spikes are not in your way. Head to the left making your way past the spiked poles and spikes coming out of the ground. You will eventually reach some spiked poles with some spike trap flooring surround them.
Use your wall run when the spike poles are away from the wall to get past them and then wall run up the wall you find a symbol on at the end of this walkway. Jump when you reach the symbol on the wall to grab the hanging switch behind the Prince. Go into the door that opened and go to your left down the stairs. Stand on the white symbol on the floor and jump up to pull down the hanging switch.
Go up the stairs and follow the walkway to the left to reach a gate that Farah should crawl under. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 3 part 7 out of 8".
Go to the wall with the white symbol on it and wall run up the wall. Jump when you reach the white symbol and grab the hanging switch behind the Prince. Leave this room and go out of the doorway Farah is standing near. Go to the Prince's left and the camera angle should change. You should see a wooden platform you can jump down onto. Jump down to that ledge and drop down to the floor below.
Go to the Prince's left and then use the fountain you see to your right before crossing the bridge. Use the fountain before Using it to see what is ahead of you and to save your game. Go across the bridge and follow the walkway to the left to find a doorway to go into.
Turn the handle in this room to face the gate and then go out of it. Go to the stairs to the Prince's left and after you go up the first staircase face away from the second staircase. You should see a pole in the distance. Wall run along the wall to the left to reach that pole. Stand on the white symbol and jump up to grab the hanging switch. Drop off of it and jump back up to grab it again.
Jump up and grab the hanging switch again. Scene 7. Climb up onto the rock that you see near you. Wall run up the wall to grab the narrow ledge you see. Climb up when the saw blade isn't in the way and quickly climb up to the narrow ledge above you. Sidestep to the Prince's left and then jump to the wooden platform behind the Prince.
Climb up onto it and then jump to the big hole in the wall you see behind the Prince. Shimmy to the right a little and climb up. Drop down out of the big hole and go to the Prince's left along this walkway.
Break the barrels if you want and then wall run along the wall to reach the pole you can see to the right. Wall run up the wall where the white symbol is and jump when your feet touch the white symbol to grab the hanging switch. Drop down and walk to the end of the wooden platform you just moved. Jump to the narrow ledge that the wooden platform is now near and climb up to the narrow ledge above you. Sidestep to line yourself up with the ladder before jumping to it and then go to the left or right to get onto the correct side of the ladder.
Climb up the ladder and go to your left along the walkway. When you reach the end of the walkway you can either wall run to reach the hanging switch or stand on the white symbol and jump to the hanging switch. Swing jump back to the walkway you were on and go over to the door Farah is standing near. Go out of the doorway and near the start of this bridge in front of you. Climb up onto the wooden platform that Farah is on. Climb back up onto the wooden platform and hang off the side closest to the bridge that collapsed.
Drop down to the pole below you and the shimmy all the way to the Prince's right to line up with the tall pole behind the Prince. Jump to the pole and slide down to the bottom of it. Turn to the Prince's right once and jump to the pole behind the Prince. Turn to the Prince's right once and jump to the gap in the wall behind the Prince. Shimmy all the way to the left and then jump to the wall to the left.
Jump off that wall and back to the wall you were hanging from. You need to keep doing this downward wall jump until you reach the bottom. When you reach the floor quickly run along the walkway to the left and when you reach the wooden wall you need to wall run up it. When you are at the peak of the wall run jump to the pole behind the Prince. Hang off the other side of this ledge and drop down to the narrow ledge below before dropping down to the ground below.
Follow this walkway and to the Prince's right you will see a gap to grab. Jump up to grab it and shimmy to the Prince's left all the way. Jump to the Pillar behind the prince and then turn the Prince twice to jump onto the ledge with the sand cloud. Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 4 part 1 out of 8". Jump onto the other pillar you haven't been on yet and face the Prince's back towards the building that Farah is in.
Climb all the way up the pillar and jump to the gap in the building behind the Prince. Shimmy all the way to the left and then drop down to the narrow ledge below the Prince. Hang off this ledge and shimmy all the way to the Prince's left. Climb up when you reach a ledge and then make your way across the narrow ledge the same way you balance on a balance beam. When you reach the wall in front of you sidestep to the Prince's right until you reach a ledge.
Go into the doorway you find here. Go to the Prince's right and when you reach the end of the ledge here wall run along the wall on the right.
Before you run into the wall jump to the pole to your left. Drop down to the ledge with the doorway below you and go into the doorway here. You will see R2 the exit floor switch on the other side of the bars here. Go out of the doorway and look R2 to the Prince's right to see a sand cloud in the distance. You will notice there is no way right now to get to that sand cloud.
You will need to remember how to get back to this ledge you are on because a bit later you will be making a mad dash back to this ledge and over to that sand cloud.
Look to the Prince's left and you should see a narrow ledge you can balance on. Walk out on that narrow ledge and jump to the narrow ledge in front of you. Walk along this narrow ledge to the right and out onto the top part of the open gate. Jump to the other door of the gate and walk along the narrow ledge to the right. When you reach the fork of this narrow ledge go to the Prince's right and out onto a metal narrow ledge. Jump to the Narrow part of the wall that you can see to the Prince's right and then fight off the birds that start attacking you while you are on this wall.
If you time the attack just right you can kill the bird when he is swooping in or just when they get near you you can also just continue with the direction and not fight any of them just be fast to jump to the ledges you need to jump on. Once you have killed them all it makes it easier to get around if you kill them all jump to the wall with the raised gate in front of you and walk along this narrow ledge to the left until you walk onto a narrow wooden beam.
Stand on the white symbol before jumping up to grab the hanging switch. Drop down off of the hanging switch and go down the ladder to the Prince's left. Face away from the ladder and go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 4 part 2 out of 8". Go back to the ladder and face away from the ladder. Follow the wall to the Prince's left keeping the wall on your left until you reach the gate you opened up with that hanging switch you pulled.
Stand on the white symbol on the floor of the room you come to and jump to grab the hanging switch here. Leave this room and fight off all the scarabs that are now running around. Go into the room they came out of and pull out the handle under the white symbol to your left.
Quickly head back to the ladder to climb up it and go out along the narrow ledge you got here with. Jump across the gap you come to and then back up a little if you jumped to far before jumping to the narrow ledge to the Prince's right if you don't back up a little you may end up jumping over the ledge you need to jump to.
From this ledge jump to the now closed gates that were open before and go to the left along the ledge. Go to the left and quickly wall run along the slowly closing gate to reach that sand cloud I mentioned earlier. If you didn't make it here in time and the gate closed you will need to go back down to pull that handle out of the wall again.
Go over to the sand cloud to use your dagger to get the "Sand Tank Upgrade 4 part 3 out of 8". Go into the room on this ledge and stand on the white symbol in the room before jumping up to grab the hanging switch. Drop down off of the hanging switch and out of the doorway near you.
Wall run along the wall to the left to reach the ledge the ladder is at and go into the doorway here.
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